BondyTEAM
Activity Ideas & Directions
Afternoon at the Improv
Island Adventures
Creative Fuel
Afternoon at the Improv
This improv game combines storytelling and teamwork with a twist! It can be done in one large group or in smaller groups of 4-5 people.
- Choose a moderator for the group. The moderator will make decisions, keep time, and help keep the game moving.
- If playing virtually, make sure everyone’s cameras are on.
- The moderator chooses one person in the group to act as the storyteller.
- The group gives the storyteller a person, place and scenario to start the story by writing their ideas on their electronic writing tablets. (Example: an astronaut at a theme park trying to find his shoes.)
- The moderator looks at all the options and chooses. Or, you can pre-prepare options on slips of paper in three separate bowls, and have the moderator draw.
- The moderator sets a timer for 2 minutes and the storyteller begins telling a story using the assigned theme. As the storyteller speaks, group members hold up words on their electronic writing tablets that the storyteller must then work into the story. The wackier the better! If there are too many words held up at once, the moderator can call out words for the storyteller to use.
- After 2 minutes, the moderator calls time and assigns the next storyteller, until everyone has a turn. You can adjust the time limit if it feels either too short or too long for your group.
Island Adventures
Your team is shipwrecked! You must find a way to either make the dangerous 3 day trip across the island where there should be a port, or survive 2 weeks in place until you’re rescued (which requires more resources). You’ll learn a lot about your teammates as you strategize and prioritize.
This activity is best done in a group of up to 10. If you have a larger group, you can split into different virtual meeting rooms or areas, then compare tactics later!
- Assign a moderator for the activity. The moderator will explain the activity, keep time, and help keep things moving.
- First, the team must choose whether they will take the shorter but much riskier option of crossing the island, or the safer but longer option of surviving in place until rescued.
- Next, team members get out their item cards. There are 14 survival items, but teams can only choose 5! Or, for a different way to play, teams can rank the items in order of importance.
- The moderator calls time after 15 minutes (this can be adjusted for your particular group). All of the teams playing come back into the same virtual room or area.
- The teams reveal their tactic and items. What did they learn about each other as teammates?
- To celebrate the “rescue,” everyone enjoys tropical goodies and a special gift!
Extra activity: Continue the fun with a team luau or even a movie night (Cast Away, Gilligan’s Island, Treasure Island, Six Days/Seven Nights, Jurassic Park, Shipwrecked, Pirates of the Carribean, etc.) These activities can easily be done virtually or in person!
Creative Fuel
The creative possibilities are endless! Have a virtual paint n’ sip party, or enjoy one or all of these team art activities:
Art Charades
- Assign a moderator who will keep time, make decisions and keep score.
- The moderator divides the group into two teams, decides which team goes first, and assigns the first artist.
- The moderator secretly sends the artist a word or phrase related to your industry. If playing virtually, this can be done via private chat/message. If you like, you can prepare words and phrases ahead of time.
- The moderator sets a timer for 1 minute. The artist must try to get their team to guess the word using pictures—no words, symbols, numbers or actions allowed! If playing virtually, make sure the guessing team has their microphones on. If the team guesses correctly within 1 minute, they get a point.
- The moderator picks an artist from the opposite team. The game continues until everyone has had a turn as the artist. Whichever team has earned the most points wins!
Non-Dominant Hand Drawing
- This activity is a great way to remove perceived creative ability barriers. It is best for groups of 5-6. If you have a larger group, you can divide into smaller teams.
- Before the activity starts, each participant should find an image that the team will draw. This can be on a piece of paper, or a saved image that can be displayed using screen sharing.
- Choose a moderator who will keep time and display their image first.
- The rest of the team draws the image using their non-dominant hand. This allows the creative brain to take over, without worry about making a perfect replica of the image.
- After 3 minutes, the moderator calls time and everyone holds up their masterpieces!
- The moderator chooses the next moderator. The activity continues until everyone’s image has been drawn by the group.
Blind Drawing
- This is a team building game to promote communication and creative thinking. It is best for groups of 5-6. If you have a larger group, you can divide into smaller teams.
- Before the activity starts, each participant should find an image that the team will draw. This can be on a piece of paper, or a saved image that can be displayed using screen sharing.
- Choose an “art instructor” who will keep time and guide the team for the first round.
- The instructor verbally guides the team to draw the image they picked, without showing it, naming it or using gestures! (Example: “Start near the top of your paper and draw a straight line down, about an inch long…”)
- After 3 minutes, the instructor calls time and everyone holds up their masterpieces! The team member whose drawing is closest to the actual image gets a point.
- The art instructor chooses the next instructor. The game continues until everyone has had a turn as instructor. Whoever has the most points at the end of the game, wins!